| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dr BattleSmith
PAX Interstellar Services
|
Posted - 2009.08.19 02:03:00 -
[1]
Keep it on the consoles.
If you've ever played on a console multiplayer service you'd know this market is filled to the brim with 12yos screaming that you aren't playing how they told you to.
Keep them on consoles, I don't wanna talk to em.
|

Dr BattleSmith
PAX Interstellar Services
|
Posted - 2009.08.19 08:08:00 -
[2]
I just hope all the interaction with this market of people is at arms length.
Really don't want to have to talk to console squeakers.
If you've got a mate with xbox live, jump on, spend 10mins playing any game, you'll see what I mean.
|

Dr BattleSmith
PAX Interstellar Services
|
Posted - 2009.08.19 08:37:00 -
[3]
Originally by: Sera Ryskin
Dust will have a centralized server.
I wonder how they're going to work that.
There is no way possible to play an FPS from Australia on an overseas server.
Anyone enjoy playing a game based on reaction time and accuracy while being half a second behind the other players?
|

Dr BattleSmith
PAX Interstellar Services
|
Posted - 2009.08.19 10:00:00 -
[4]
Originally by: Sera Ryskin
Easy, you host the game itself on a local server, but you have a centralized server to keep all the stats/accounts/etc and exchange information with EVE.
I kinda doubt CCP would be setting up geolocated servers.... So they'd likely have to be 3rd party.... Which would be a nightmare to manage and keep the data legit....
Which likely means it'll all be on a central server cluster somewhere? With maybe, mirrors in major markets....
Australia not being a major market I'd hazard a guess that we'll miss out.
|

Dr BattleSmith
PAX Interstellar Services
|
Posted - 2009.08.20 01:06:00 -
[5]
Edited by: Dr BattleSmith on 20/08/2009 01:07:07 The concept is interesting and it will be very interesting to see the implementation. The console is kinda part of the design too....
I'm thinking of the console users as very simple AI.
They are ants running around being stupid, semi-******ed squeaker console kids make near perfect AI. :-)
It might actually be sad if PC users played this side of the game. I'd feel sorry for any real person that subjected themselves to playing in this audience.
We can all look at console users with disdain, making our demi-god status as capsuleers reflected in our superiority to people who buy bad computers, with bad audience, and bad expensive games.
It might actually work. :-)
|

Dr BattleSmith
PAX Interstellar Services
|
Posted - 2009.08.22 04:36:00 -
[6]
Why do people keep talking about transporting troops.... Can't see how that fits in at all... No console user is going to wait at a loading screen while a player freighter moves them into position.
There is a difference between console and PC shooters.
* GTA4 on console features auto-targetting. * GTA4 on PC uses the mouse and you can get 100% headshots with ease. * Halo on the console uses the joysticks very well and gives fine-grained control in a way that becomes an extension of the player. * Halo on PC? Haven't tried it but likely works quite well, the style of Halo should lend itself to a mouse.
So there are different methods and some cross-over better then others.
I'm just really starting to think if we're going to have bottom-feeding sub-capsuleer mindless plebs then they may as well be kids playing on consoles. Makes it good for role-play and immersion when the pleps are considered just that in RL as well as game.
|

Dr BattleSmith
PAX Interstellar Services
|
Posted - 2009.09.23 06:07:00 -
[7]
Originally by: ERJ145 I dont own a xbox or PS3 and I will buy one for dust. But I feel like a ****** playing a FPS on a console. Get it on the PC!
Don't buy a console just for this man, that's setting yourself up for obvious disappointment.
If you want a "media center" then get an OLD hacked xbox... Opensource XBMC is much better then the xBox360 software.
Buying the latest console for a game that looks to just be a mod and won't have any real connection to Eve for 2-3 years is kinda silly.
|

Dr BattleSmith
PAX Interstellar Services
|
Posted - 2010.06.02 00:42:00 -
[8]
Edited by: Dr BattleSmith on 02/06/2010 00:42:19
Originally by: Bomberlocks The thing that worries me about DUST being a console only game is the definite possibility that the game will simply be unpopular with console gamers and will leave CCP and the rest of us that either don't own consoles or simply are not interested in having to switch platforms to play a new part of the game with a useless extension that will torpedo part of the whole PI hype.
I didn't agree at first, saw the choice as a smart way to save costs, however I must agree now that I've seen the sorry state of console FPS gaming.
It seems to me that being a console FPS game it's likely that within 4 weeks the game will be relatively dead, especially when P2P MP game hosting. There is a clear difference between FPS on console vrs PC. On console FPS games come and go, they are generic ports and made for cheap, hit the market, sell well, then die off ready for the next FPS. Whereas on PC communities form, dedicated servers are tweaked to perfection and players loyally play the same FPS for years on end.
Console FPS is a no-brainer usually, it's a quick cash injection that really does work. However if the aim is to create a strong franchise that maintains popularity over years then console is the worst place to be.
Quote: Bring DUST to the PC so at least someone will actually play it.
|
| |
|